![]() All players were shown as Pac-Man-like smiley avatars in various colors. The game area itself occupied only roughly a quarter of the screen and consisted of a first-person view of a flat-shaded Pac-Man-like maze with a crosshair in the middle. Graphically the game was very simple with a humorous twist. It has been suggested that MIDI Maze introduced the concept of deathmatch combat. The game constructed multiplayer networks using the MIDI interface. The original MIDI Maze team consisted of James Yee as the business manager, Michael Park as the graphics and distributed processing guru, and George Miller writing the AI/drone logic. It owes a significant debt to what may be the first of its genre, Maze War. All modes can be played with two players.MIDI Maze is an early first person shooter maze video game for the Atari ST developed by Xanth Software F/X, published by Hybrid Arts, and released around 1987. This mode can only be unlocked by entering a code in the player select screen. Instead of having to eliminate a set number of enemies, Cyberscape is much more maze-focused, not having a map for players like other modes. The final, and hardest mode, is called Cyperscape. ![]() The second mode is called Arena, in which players can choose from a variety of enemies and stages to play on, with the goal of defeating all the enemies. The first mode is called Cyberzone, in which players must eliminate a set number of opponents before an exit opens up and they can progress to the next level of increasing difficulties. The SNES game features two normal modes and one hidden mode. ![]() The goal is to eliminate enemy heads by shooting large orbs. The game is a first-person shooter, where the player controls a floating head inside of a giant maze. ![]() Gameplay An early level of Cyberzone mode. It only supported two-player link cable multiplayer. The GG version, released exclusively in Japan on December 17, 1993, is a carbon-copy of the original game. The PCE version, released exclusively in Japan (as Faceball) on November 26, 1993, removes the Cyberscape mode for four-player split-screen support, bonus cutesy faces (each with their own voice acting), redbook audio, new graphics and levels, a new user interface, and a bonus "Race" mode (where players race to collect orbs). The SNES version, released exclusively in North America on September 1992, features two-player split-screen support, new graphics and levels, a new user interface, and revamped Cyberscape mode (now called "Cyberzone", with the original Cyberscape mode as an unlockable). The PCE and GG versions were released exclusively in Japan (by Riverhill) and are the only first-person shooters released for those platforms. Each of these them were the first released first-person shooters for their respective consoles. The game was later ported to three systems: the Super Nintendo Entertainment System, the PC Engine (in Super CD-ROM² format), and the Sega Game Gear. It is the only first-person shooter released for the Game Boy and the only game for the system to support up to 16 simultaneous players (using up to seven Four Player Adapters, each of which were only sold as a bundle with the GB version of F-1 Race). drones, each with their own "personality"). The spiritual successor to the studio's 1987 Atari ST game prototype MIDI Maze, the game has players moving around in a mazed arena as floating smileys (known as Holographically Assisted Physical Pattern Yielded for Active Computeized Embarkation, or H.A.P.P.Y.F.A.C.E.) while shooting large orbs at other smileys to "tag them out".Īlong with multiplayer support (via link cable), the game has a single-player "Cyberscape" mode (with multiple A.I. Overview The November 1991 issue of Nintendo Power where Faceball 2000 was reviewed.įaceball 2000 (known in the PCE version as Faceball) is a first-person shooter developed by Xanth Software and published by Bullet-Proof Software for the Game Boy exclusively in North America on December 10, 1991.
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